On November 1, 2024, Electronic Arts will put out the role-playing game “Dragon Age: Guardians of the Vale” for the PlayStation 5, Xbox Series X | S, and PC. We’d like to present the features of this PlayStation 5 game since we experienced its review version.
The most recent installment in the Dragon Age series is an epic role-playing game developed by BioWare, a well-known RPG company abroad. In a way, it is the end of the series thus far, which makes it a worthy return of an important work. It is the initial sequel to the previous title, “Dragon Age: Inquisition” (2014), in a decade. It features a reboot-like personality with a bravely contemporary style as something fresh after quite a while.
Also read: Megan Thee Stallion Documentary Review: Now Streaming on Amazon Prime Video
The main search alone takes roughly forty hours to complete, and if you serve it through to the finish, it takes 100 hours. While I started, I believed, “Well, I’ll simply apparent almost the main search for now and then consider it,” but I finished up doing plenty of side quests involving supporters and requires in different locations, eliminating even the cruel bosses that aren’t necessary, and playing it for precisely 54 hours (※) till I cleared it.
The game begins with the protagonist’s group, headed by the rebellious dwarf Varric, hurrying to prevent the strong mage elf Solas’s ritual.
The series’ Thedas universe has remained peaceful since it is divided by a barrier known as the “Veil” that separates the spiritual world of “Fade,” where demons and spirit beings reside, from the world of living things. However, Solas is attempting to cross the Veil. Therefore, the tutorial portion moves forward among the disorder brought on by demons that have emerged from the Veil’s gaps, yet the beginning is impactful due to a number of dazzling productions and deleted scenes (not frequently seen in the main tale).
The old Elven gods that had been trapped by the Veil have been raised in exchange for the protagonists’ modest attempt to interrupt the ceremony.
At the start of the main tale, the heroes are collecting information from several sources and attempting to find friends who will work alongside them to prevent the elven gods from hiding attempting to seize Thedas and release the “impurity” into their control.
“Can I watch it for the initial time?” is a question that some individuals might have because it’s a series. This varies from individual to individual, but in my opinion, it’s like this: even if you’re a beginner, you can understand the story based on what the game says, and if you’ve played the earlier games, you’ll notice new information and have a greater understanding, which is typical of current works.
Although Varric and Solas serve as major characters since Dragon Age II (2012) and Dragon Age: Inquisition, respectively, have additionally taken part in several disputes and incidents, the primary character of Luke is an assistant from this series that Varric called in due to his abilities. The game’s dialogue essentially explains key points, while Varric provides a summary of key points at chapter transitions, including the scenario and the connections between forces. Additionally, the game’s dictionary has proper nouns that you can look up if you are unfamiliar with them.
When I initially played it, I was taken aback by how much the fundamental framework resembled an action role-playing game. There were aspects of “strategy RPGs with a fighting game look” in the earlier entries in the series. This section reminded me of the legacy of BioWare, the company that created computer role-playing games like “Baldur’s Gate” and “Neverwinter Nights,” yet this game is packed with contemporary features like 3D platform practice, dodge (avoidance), and parry (which reflects enemy strikes).
Also read: When We Were Young Festival 2025: Panic! At The Disco’s Special Performance
The extent of this is rather extensive, and the game first feels more like a fighting game than an action role-playing game.
You may quickly block or escape enemy strikes, unleash showy skills that have been completely charged, and conduct basic actions like combos, charge assaults, long-range incidents, dash/jump attacks, and more with the help of the standard attack/strong assault buttons. Although it’s a drastic shift, we really applaud it.
The strategy-like elements of earlier games merely remain in the brief pause that occurs as you offer up the user interface to turn on a skill or provide an attack authority to a teammate. As the game goes on, you will need to consider RPG-like benefits through combining abilities, skills, and other resources. After all, throughout conflict, you don’t even need to be concerned about your partner’s physical abilities.